Showing posts with label controlles vampire harker outplay goblin ghoul steak vanhelsing. Show all posts
Showing posts with label controlles vampire harker outplay goblin ghoul steak vanhelsing. Show all posts

Sunday, 4 December 2011

Look and feel tests around pitch , stuff i missed in other posts

We are still arguing about a good control scheme.
The one game we always mention when talking about controllers is rage HD for the iphone. This game is a rail shooter with several different control schemes.
Hers a video review:



I like the jiriscope mode which is only playable on newer devices but is by far the most impressive controle scheme for me , but others in the group like virtual d-pads and stuff but in rage i think it proves it dosent work the touch mode is like a virtual d-pad but better implemented.

With that asside we were talking about moving between nodes and the guyd guys at outplay mentiond killer 7 at the meeting. This is a grate game and one of the only games i no to yous its controll system , rail movements with divergant pathes and a stop and shool conmat system. I thought this was kl so did some concept images to show switching from 1st to 3rd person to limit moving and shooting.








I made a test game quickly in blender using all the models i had at the time to demonstrate switching  beween1st and 3rd person: My laptop is a touch screen so it game a feel for how stuff woudl work .

using the whole side of the screen to move forward and back felt natural and intuitive.