So here it is: these images are ones i drew before the first meeting with the group. I had a kind of maddworld meets no more heroes lookin in mind , coz it would look kl and be quick to make content for.
the other artists were more comfturble with a nealistic aproche so i did some other sketches:
i liked this goblin design and used it for a bump map and animation test for unity later on.
After that i did some digital painting to play with color and feel of the characters.
The group realy seemed to like my harker sketches and encuraged me to make a quick 3d sketch of him.
bonus quick 3d model to test unity:
Work stoped on the harker model as it was unclear weather the player will ever see him so it was not a low proority.
there is a simple texture on this model but not in this shot:
Heres the goblin bump map test:
The game did need enemies. we decided that ghouls were a good choice of enemies so i began sketching in photoshop.
People liekd a mixture of the designs so i mixed them and went into blender with a good idea of what i was making.
Mesh complete, poly count 644, enough for a moblie game:
Brought it in to unity with a basic color texture: I also made some quick hands and a steak to test out in unity.
A color map and a normal map aplyed:
textures: Added an ambient oclusion map over the color map the color map, realy brought out the detail, and made the character more belevable.
Rigged and animated:
Got basic animations for walk run bite, attack gets hit , jump idle and eatign something off the ground.
About time to start on another character.
Meeting about level deesign pointed to a gargoil being needed next :D
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