Sunday 4 December 2011

Look and feel tests around pitch , stuff i missed in other posts

We are still arguing about a good control scheme.
The one game we always mention when talking about controllers is rage HD for the iphone. This game is a rail shooter with several different control schemes.
Hers a video review:



I like the jiriscope mode which is only playable on newer devices but is by far the most impressive controle scheme for me , but others in the group like virtual d-pads and stuff but in rage i think it proves it dosent work the touch mode is like a virtual d-pad but better implemented.

With that asside we were talking about moving between nodes and the guyd guys at outplay mentiond killer 7 at the meeting. This is a grate game and one of the only games i no to yous its controll system , rail movements with divergant pathes and a stop and shool conmat system. I thought this was kl so did some concept images to show switching from 1st to 3rd person to limit moving and shooting.








I made a test game quickly in blender using all the models i had at the time to demonstrate switching  beween1st and 3rd person: My laptop is a touch screen so it game a feel for how stuff woudl work .

using the whole side of the screen to move forward and back felt natural and intuitive.


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