Sunday 22 April 2012

Panic time.

Not time to panic because theres no time left but because the games designer wanted a panic event in, basicaly a quicktime event in whitch arms reach out of a mirror or painting and grab Harker and attack untill shaken off.
this is the reference image Fraser told me to work to: He wnated long pail pointy arms.
Here is the textured model: - 400 faces, 27 bones. I was limited to only having 4 arms due to the unity mobile recomended bone limit, as 4 used 27 and adding any more woudl take it over the roughly recomended 30 for best performance.



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